I didn't understand what "cinematic" meant back then, but I sure as hell FELT it. Doing that was quite tough, and in some scenes, we had to add in a few new lines of dialogue or extend character performances. Hell, I used to be able to do some rather fancy page layout designs in Word, now I have to figure out how to bring up the help just to find out to do a simple 'Select All' action as the 'Edit' menu is gone so I can't just go 'Alt', 'E', 'A' for 'Select All' when I'm typing like 99% of programs did before shifting to high GUI interfaces (especially 'touch friendly' versions), and it isn't under the Right Click options anymore either. It was ... beyond the plae for a new $400 device. Pretty much the exact same type of combat feels entirely different if you compare it to the other games mentioend. @Razmoudah I did not mean to imply that there were no jRPGs using anything other than turn-based combat (did it come across that way? My only big questions are did they fix the flaw in Angela's spell acquisition that could cause you to miss out on her 6th Magician spell and is the Black Rabite still around (Not to mention, how do you encounter it and does it still require exploiting the hell out of an in-game bug to be able to beat it?). The combat invites, as I did above and in my original comment, comparison to games from an entirely different genre. However, the production cost made it rather unfeasible, but they still came on dual-layer DVD's, which size-wise still had each individual part competing with all but the absolute largest the PS2 got, and I personally average a little over 50 hours on each part of the G.U. Particularly with RPGs, I very much enjoy the process of uncovering the game's mechanics for myself - with the help of some tutorials of course - which is kinda undone with guides. Running it on my 4K TV would be ill advised though, even at a higher native resolution. The game was also very strong in terms of it's use of buffs and debuffs.Those were integral parts of your tactic ... if they weren't you were in trouble, and this goes beyond haste for sure. To this day, the CPU remain woefully underpowered even on the Pro. My all time favourite Baldurs Gate 2 is still very much playable these days. The input scheme for FFVIIR is more complex though than with the original, there are more moving parts, things to consider... crucial you make more meaningful decision over a shorter period of time, which I consider more engaging as long as I am not overtaxed. To the point it is nearly impossible to give them away. UPDATE: A new source familiar with the matter has provided additional information to Digital Foundry that confirms only 4.5GB of the PS4's 8GB GDDR5 memory pool is guaranteed to game developers right now, while also clarifying how the PS4's "flexible memory" works in practice. @Razmoudah The way you put and the way I remember it, it ought to have been WKCI then Yeah, bittersweet is a good fit for describing the ending and really most of the show. Also, the 4 CPUs equip several Processors to provide them with stat boosts when they use HDD (and in most of the games the different Processors even change their appearances). Final Fantasy? Still, I also saw a fair bit of the recent remake of the 1st one and that looks ugly as **** and was obviously made on the super cheap. Thanks for taking part! www.galacticleagues.com. Oyamada: It goes without saying that I would like to make a sequel, but at the same time I would also like to make it so people can continue playing the series past titles such as Legend of Mana. Hell, no one would really call Persona 4 dark, mature and somber. Like truly, that is gonna upgrade these games to remaster status for free basically. Fairy Fencer F, another AAA title by Idea Factory (primary developers of the Neptunia games, though this one is a lot more serious than the Neptunia series), and originally a PS3 exclusive, that has only seen a PS4 expanded port that then got ported to Switch. Looking back now, I do feel the title itself was a clever subversion. FF VII Remake, I feel, got pretty darn close of offering both of these engagement triggers. with great joy, with the later maybe being my favourite anime of all. I really like some of the results, scaling up older anime/cartoon favourites that never went beyond DVD quality (or really poor multipleDVDonOneBluRay releases). Also Barret ... a bit over the top for sure, but a couple of hours in, I did not longer care, because I had become a believer. Now, if it was possible to get a degree of performance comparable to what my laptop currently is for something in the neighborhood of a $500-$700 price point we'd see a new console right now. People fail to realize that no one watches movies that are photorealsitic unless they are documentaries. ANyways, meanwhile I am playing Vagrant Story on my Vita and I wonder: Why can my PS4 not play even PSX games? THey bought so many new studios .... we have to wait and see. Not perfect, but a fun watch, something done differently with the material to some decent effect. @Ralek85 They should have used their talents making a new game insteadof a remake. It also has a pair of hard points on the side of the head that can be used for twinned 8-rack missile launchers (and is the default armament mounted there, though there are other options, and those launchers get multiple shots per rack and can be ripple fired, cluster fired, or just individually fired) and a minor hard point on the lower back that can essentially be used as a 'tail' gun when fleeing pursuers (and packs enough of a punch to be a serious threat to small Zoids as well as a useful deterrent for even a Shield Liger, though it is doubtful the chase would last long enough to knock down the shield if it isn't already weakened). I did kinda love it, like most of Urobochi's controversial work. The console's leap from 4GB to 8GB has seemingly opened the door for Sony to be much more ambitious about what tasks the PlayStation 4 performs in the background and in parallel with gameplay. Sadly, that pair of decisions don't need hindsight to see they were a bad call. However, the improvements they've been bringing in to the PvP have made it an MMORPGer's paradise, for those who love good PvP, or even just highly varied PvP. But frankly, I do expect a) a mid-gen upgrade 3-4 years down the line once more, b) I think 3 years turn-around is much more likely than 2 years, which c) would limit them to a trilogy on PS5, as I really do not forsee something close to 15 years or a decade. I am never overtaxed though, because I can pause the game at any time and plan my next moves. Dick Wilde 2: PS4, PC. Many games tend to this constantly, I know, but that is just bad design. I mostly agree with you there, except that I don't really mind most of the PS2 grade visuals, but we've already established we have very different degrees of preference in that regard. not Sony, which still makes TV, well Sony Corp. did at least. I dunno, I think the Japanese industry is in a tough spot there. I'll put it another way: I take Eternal Sonata over 50 Neptunia games. I get it, it's like in the good old days. I'm far more useful as a means of finding bots, scammers, and those trying to cheat on their current significant other than anything else. I remember getting a VHS Demo Reel from a toy store as a kid with stuff like Star Fox 64 footage on it among others. They're not THAT similar. This is truly just in my own personal opinion, but I am not in any way a fan of the Dragon Quest art style, especially for the 3D models, and Trials of Mana screams the same art style in my eyes. Determination is also a skill needed to earn two of the most valuable Specialty Skills (which are learned by leveling regular skills with SP), as they combine to give you a Super Specialty Skill (similar to Specialty Skills, except these are a full party effort) named Effort that can increase how many SP you get per level. One question though, how do feel about Tales of BERSERIA? It actually took me over 50 Rainbow Item Seeds to get all of the equipment for Class 4 for each char in my first save, and some items I had 4-6 copies of by the time I had 1 copy of each of the last couple of items I was trying to get, both for companion 1. I do agree that if Microsoft could've not interfered, even if they were helping to provide some of the financing to cover the risk, the 360 would've had a much better showing. As the visual appeal of the combat heavily matters to you the fact that the dynamic camera of FFX doesn't have two or three randomly chosen patterns for showing what is happening, but instead is nearly constantly moving around and shifting focus, both near and far, to follow the action gives the combat in it a significantly higher degree of visual appeal. In fact, I've talked/chatted with more people who had to replace a credit card that they had 'saved' the information for with Microsoft because of the card information being stolen than any other individual company, but how often do you hear them admit to having been hacked? I think I typically only repeat maps 3 or 4 times, mostly in the relatively early game, and then mostly for money to get ALL of the new gear upgrades. He lives in Spain (the plain-y bit where the rain mainly falls) and his love for Banjo-Kazooie borders on the unhealthy. Generally, there is an incentive to ride console generations for as long as possible, but yeah, I do think, if one factor is probably most decisive, it's saturation and with that: attach rate. Trials of Mana releases on 24th April and you can download a demo from the Switch eShop right now (and read our impressions). Heck, this even applies some to Nep-nep herself regarding the PC and how it is viewed. Yes, the one used in FFVIIR is really good, but so is the how the system has evolved in the Tales of series, and the one used in .hack//G.U. I am very curious to see what they are doing with PS5. Apple's strategy is a very mixed bag. There always was 2p co-op in Seiken Densetsu 3/Trials of Mana. Never miss a thing. @Ralek85 Also, one of the things I'm looking at doing when the time comes to replace my TV is get an AVR, mostly just so that I can have enough HDMI ports for all of my consoles plus some room for more down the road. P4 leaned more into that whole dating sim aspect than 3, I feel. Grandia I just has your party size change quite a few times before you are finally prepping to enter the final dungeon, unlike Grandia III where there was only one time you ever had the size of your part decrease and you only ever got enough party members to max out your combat party. Whether the Dreamcase came to soon, or the Saturn was retired to early is kinda the same thing, is it not? Do you want to know the real reason there is a FFXIII-2? I'd thought I'd have to fight to get back to Beiser to the Night Market just to reset my TP so that I could work on getting the abilities I wanted my team to focus on training for. Now, as for the PS3 having fewer quality titles.............I'll admit that the Neptunia games are far more light-hearted than most, and if I hadn't learned how to enjoy a light-hearted game instead of just serious games I'd almost be inclined to agree with you, almost, they are well developed full titles however (even if the first could be a bit wonky with some aspects, the second and third are much better, I still need to get my hands on VII however). In fact, this is what made the dull sidequests in FFVIIR work for me to be tolerable. I also wanna give a shout out to Lost Odyssey which is definitely my favourite Final Fantasy. I find the OS, as it is organized, on the 360 an absolute pain to work with, and difficult to do anything more than the most basic of the basics because nothing is where it would make sense to me for it to be. With the development of these worlds for 3D HD systems, that approach became apparently untenable for Square, esp. Thanks for the write-up about the Black Rabite, I had like no idea as someone really not invisted in the Mana series at all. The Four Kings Casino and Slots; Four Kings Casino PS4 - EU Version; Four Kings Casino PS4 - US Version I am at this point myself, I have a pretty new Dell XPS, but it only has "1060" in it. Pair that with the massive prevalence of Item Seeds and it even has a lower grinding requirement for cash for equipment upgrades as well, since by the time you get to Wendel you basically never need to buy recovery items. Flexible memory consists of physical and virtual spaces, and the latter introduces paging issues which impact performance. They are already running Xbox games at native 4x resolution. They were not outsmart by some high profile group or anything. A lovely game. I have zero doubt, that like 20 years ago, in a different time, and much younger me, would have been deeply impacted by what I saw and read. The way its OS is designed and the way my mind organizes information has a very low compatibility index. It releases worldwide on Friday. Then again, how many shows can have the line "Be a man and transform into a girl already!" That gap widended, but it was there pretty early on. Of course, as I don't hit each volumes level cap until around the 45-48 hour mark I can hardly call most of those extra hours wasted, as there is a notable jump in the levels of the areas you go to when you progress to the next volume. I don't think I've mentioned yet that I'm not really a fan of Hollywood, but I'm saying it now. Obviously, the game's color palette and art direction are also similar, since LO took more than one queue from the likes of Vagrant Story. Maybe due to having played the games, I cannot say really. Having an optional cutscene skip button is the best solution for me in this case. I mean, I wouldn't. Actually, SW:TOR is still running mostly because Disney has been heavily expanding upon the large-scale PvP content. I'm not that much of a fan of games that are retelling war stories, unless they do something very unusual in the process. I do enjoy the occasional shonen, for instance I watch Kimetsu no Yaiba, FMA, Hunter X Hunter and definitely Haikyu! What are your hopes for the Mana series after Trials of Mana? Wait, you LIKE the OS on the 360? They were in financial straits, the system was from their view not competitive and though they pushed for a hail mary. However, having them perform over and again like this led to the rare situation where the characters were almost completely worked out and ready to go when we started development. Something is either photorealistic or it is not. The game was drenched in that. Back in the day their origins were relatively new, but they have been used so much since then that they sound like a weak echo (never mind the fact that both were actually the first of their specific sub-branches of their origin types, they were just too popular and many, many games mimicked their origins). Mysticist only gets a Tier 2 spell for one element, but that's because there are two different advanced spells for fire, water, wind, and earth, and one of the Tier 3 classes off of Mysticist gets the alternate spells, thus why Sorceress gets 4 more new spells than Mysticist. Heck, imagine taking the original Kingdom Hearts, but use the game engine from FFVIIR for EVERYTHING. None of that b*s* we're you have played 30mins to an hour before you run into a battle. Personally, because of how little I play my 360, I never saw much point to Xbox Live, and I had a PS3 long before a 360. On the other hand, we also made sure that people coming to Trials of Mana for the first time will not feel it is out of place as a modern game. 1: The only way to free them from being Fairy's host is to die or have the Mana Goddess do it. outside partners). I do remember those days quite well indeed. Oh, and after looking up the developer (to make sure it was a JRPG since I didn't recognize the name of the developer, and SCEA publishers for developers from nearly all regions) I found they did some other noteworthy titles, before closing their doors. The thing with graphic is like, earlier today I started playing a bit of Vagrant Story once more (the game is just one of those titles, that really sticks me like few other media ot there) and while it's probably one of the very best looking fully polygonal-rendered PSX games out there, with incredibly strong architecture and general art direction and character design (Akihiko Yoshida is a genius in my book, I pretty much only played Bravely Default due to him being involved ^^), it's not always a joy too look at these days. LO really makes me wonder time and time again. That would have worked supremely well, as it was just what I had in mind downloading the demo the very next day, but ... there is an abyss here, that I would have had a rought time navigating before laying a finger on FFVIIR, but after having gone through that tour-de-france of audio-visual events and truly engaging combat (even if it was really quite a bit to easy in the end, it never felt to entertain) that is not gonna happen for me. And yes, mixing tiger tanks with werewolfs, dragons and vampires and magic and bazookas is just as fun as it sounds. Like for instance, the search function in the browser version is horrible. Tell us a little about the voice work in the new game and the process of incorporating it in this updated version of the story. share. It took me weeks to find the perfect keyboard/mouse setup to fit all of them within reach. ), in fact, I do not even have a problem with turn-based combat itself. I am think of either replacing my Desktop, or ... buying an old 1080 ti and an eGPU enclosure. Staying safe was the easy part, staying on schedule was more difficult. Anyways you say, is pretty true. Well, then I hope you have a couple of successful work days, and ... do stay safe out there! Superficialy, it migt have been target at Japan, but under the hood, there were some other design ideas at play. If you want a different type of origin Hawkeye and Charlotte are probably your best bets, though Kevin and Reisz are not on the common end of the spectrums either. I do think so, that on the CPU side, there could have been rather signfiicant performance upgrades be done, without blowing the cost out of the water. I might actaully be excited for the 1st time in my life, for a new mainline Final Fantasy Game. Just saying! Two of my favourite games right there, not kidding. It does sound like you aren't nearly as into JRPGs as I am though, so I'll let you in on something. Also, after some more thought, I've realized that there has been more than a couple of magical girl type animes for an older audience, and it isn't that unusual for them to go down darker paths either. Oh well... Yay 2020. Might very well have been WKC1! But I will get Trials of Mana day one. I could never quite make heads or trails of that. And yeah, I hear you on both their role on FMVs (which to be fair, were always a thing on PC, just think like Diablo, which released in the same year as FFVII as well, plus a year later on PSX. At least, that's how it was going in the Japanese market, I'm not sure regarding the others, though if things could've kept going well for it in Japan it would've managed to break into the others (which was ultimately Microsoft's strategy, and a good one to, if they could've executed it correctly, I seriously think a lifelong career politician could've done a better job). They said that in numerous press releases AND interviews. I have little knowledge about Japanese culture beyond what you get from a massive consumption of their pop media, particular manga and anime, and games obviously. IF the Pro had not come to market, the PS4 would not have made it longer than 2018 at best in my view, clocking in at best at a 5 year cycle, which I feel is also a fair assessment. Somewhere I still have that Artbook that came with the preorder or whatever, had to get it second hand but toally worth it. We would like to clear up a misunderstanding regarding our "direct" and "flexible" memory systems. In many respects Re:Birth 3: V Generation is the one that was changed the least, but there were refinements and improvements to the setting, characters, story, and game mechanics that came from remaking the first two. I was just pushing on to see what else there was to unlock, as I remember many a jRPG unlocking it's full combat potential rather far into the game (cough FFXIII cough). I wanted to love DQXI, I really, really did, but I could not look beyond the combat. I'll keep hard for my second playthrough down the line. Wish I could say I figured that out, but I didn't and most "advice" by couples is usually .. well meant but kinda useless ^^, Also, sadly my days off are almost at an end, so any future correspondence might be somewhat delayed on my end and/or way less meandering (so I do have tendency there for sure ) and/or delivered in smaller parts. Seriously, I'd almost need to take a class on how to use MS Word since that redesign, and before then the only thing I didn't do with ease was tie-in to a Power Point presentation with it (I've never used Power Point) that was being paired to a report I was typing up. As you progress through the game you get the choice to force the story to take a darker and darker path, until it starts to compete with a SMT title in that regard. Seriously, the first few bosses it's more impressive that your character(s) stood up and fought than was able to defeat the boss, that's how commoner-norm the heroes typically start out at, and how much the early baddies rely on intimidation and not actually ability. Mario Run is a severly dumped down version, geared towards a particular input theme, that does not allow for much more interaction that what it actually offers. It subverted expections, which I always think has some merit, and really executed well on that theme within it's narrative (as the characters themselves have expectations that get severly subverted). It allows for quarter points, and you can basically think of anything below a 5 giving you a warning about just how bad it is. Unfortunately, I can only run that on my laptop and the "1060" hits only the minimal requirement, with each frame taking about 6-8 seconds to render. In fact, I would simply say that for all intends and purpose it the best "Ys" game out there, definitely the most polished one, with some really strong world building and unique ideas. I'm very curious to see how long the PS5 will last. The whole combat exists for one purpose: too look cool. It did not quite pan out. As a straight forward SRPG, especially one that tells only a part of the tale of a greater war going on, it is easily a 9, and I can't recommend it enough. Yes, it has mattered to some extent ever since FFIV introduced us to the ATB system, but in FFX a character who is twice as fast actually reliably gets twice as many turns (as you don't lose turn build-up time to inputting a command for them). Make sure to keep an eye out for our review of Trials of Mana in the near future, and let us know if you're excited for this remake with a comment below. I'll admit that there's a fair bit of nostalgia in it for me, but there are a lot of changes, including some fleshing out of the story, and I really want to see all of them. Performance is consistnetly better, load times are better (huge deal for a game like Lost Odyssey, which is now 50% more enjoyable and adding SSD and HDR to that, will pretty much make it a complete package.). Laptops are tricky. Which ... yeah, it either has to be trilogy, with seems doubtful to me, or it has to go on well into the PS6 generation. Just trying to lift a 2L bottle of pop up to counter height with that arm hurts like hell now. Nearly everyone complains about the post-Disney storytelling, and it doesn't help that you have to get through the good storytelling first, which only makes it that much more obvious just how badly Disney is doing at telling the story. In some respects it is easier to get into the game now, but in some respects it is harder. I do not like being pandered to by way of "we are referencing that thing you know and like" ... even though there is absolutely no point in it. Pokemon? I wager I'll pick it up during it's next sale! Sometimes we include links to online retail stores. Square themselves have shown no sign of being embarrassed about Sakaguchi creating a rival company (heck, one of their other strong talents left to create Monolith Soft and the Xenosaga trilogy, which is literally in the same grand setting as Xenogears), just about not being able to keep his talents around. They would have to compete on margin, and that would run counter to their image, which is competing on their own brand on obsinate uniqueness. I'm firmly in the camp of clever subversion, well, I would be, if I knew how the original unfolded going forward. In fact, I'm fairly certain the reason WKCI is a part of WKCII is because of just how bad the gameplay in WKCI was, but without playing it the story of WKCII makes no sense at all. And then I almost forgot my main point. I even got the OST, because I totally dug the Nocturnes interpretation most of all. They still probably wouldn't be your stein of ale, but they aren't nearly as bad as you make them out to be. Like how your Weapons are Swords crafted like instruments or music notes at the grip. That is what SDR feels like to me: A virtual world, having lost it's luster. I also remember Vanguard Bandits and Arc the Lad (I, II, Monster Arena, and III). The voice acting was far from perfect or the best ever, but back then, it was certainly felt that way and put the whole experience on a completely different level for me. Like movement is kept to a minimum. That art form is pretty much unchanged. I still have hopes that they are turning the ship around. I feel they nailed 90% of it. I read some stuff, and it seems that people are kind split. Tatsuke: There really aren’t that many other games that have gone from 2D sprite based to being third person 3D games, so we didn’t have much material to reference when developing this title. Spider-Man being in (and out again, and then in again), the deal with Fox bringing certain Mutants in, then the Fox Merger ... upheavals with certain key players like James Gunn. Also, I pointed out above why I have reason to believe that that will at least partially be coming to an end (finally, I won't have to use a PS-X emulator to play Digimon World 3, as my PS3 does not like it). I'd be a bit mixed about a Legend of Mana remake in a similar vein, but that's mostly because Legend of Mana has managed to age well, so a direct port could do nearly as well as a remake, especially if they update it to support HD resolutions, for the 'better graphics is a necessity' people (personally, I'm fine with 32-bit sprite based graphics with pre-rendered backgrounds). It is clear that tri-crescendo had the deepest of respect for one of the finest artists ever, and wanted to do right by him.That might sound hyperbolic, and it was still "just" a jRPG, but still, I really always felt, that there was a honest attempt on the developers part to do whatever they could to make it a compelling piece of Chopins legacy. Minecraft's Herobrine world seed has been discovered, FeatureDestiny 2's next-gen update puts a brilliant new expansion in the best possible light, CD Projekt suggests potential workaround for game-breaking bug introduced with Cyberpunk 2077 1.1 patch, "We'll never guess" what studio is developing a new Star Wars: Knights of the Old Republic game, Cyberpunk 2077 is now the biggest digital game launch of all time. If you count every single game, that is part of the genre, like say, all the Neptunia games, then yes, the PS3 build a big library. I can name three things that when you think on it will probably have you pin it down. I never heard of "Is This a Zombie?" It might have dropped a frame here and there, but I certainly never noticed it. Seemed like a real down-to-earth dude, just like Miyamoto. It works okay to that end. Did love the whole 1st party exploration though. We can still buy it online and have it delivered to our homes. Or, another example, you are getting close to feeling your enemies stagger gauge, so you carefully consider your ATB stock, to be ready to unleash devastation in a few moments across three characters. There is another thing to consider: Voice acting allows gameplay AND narrative to occur simulanteously. FFVIIR really has a stromg romantic rom-com going, one I finally care about, and just on that level some liberties they might take, might offer a big emotional pay off for me, even if the actual "plot" plays out much the same. As for upcoming remakes in the series.........Adventures of Mana was only better than Secret of Mana by virtue of just how badly its original has aged, so as long as they don't back slide with this series the rest should be great. If you click on one and make a purchase we may receive a small commission. It's the difference between a seasoned craftsman creating a tried and true staple and something else entirely. Still, at least you are getting to enjoy the originally legally, instead of having to play a fan-translate ROM image on a SNES emulator or import a Japanese SNES and the game cartridge, like the west was restricted to for over 20 years. She won't be quite as good, but close enough that if you pair those two, and don't train Duran or your third for it, she quite solidly becomes the second best at it, regardless of who the third is, and Kevin, Hawkeye, and Riesz aren't exactly bad at it either. Just give us a Tactics Ogre and Front Mission. The camera is often an issue in narrow spaces, sure, like many 3rd person action games, and some of the mechanics like Limitbreakers, summons, debuffs, etc. I'm not objective here for sure, since I have a deep apprecation for about every aspect of LO: the music by Nobuo Uematsu, the dreams-writing by Kiyoshi Shigematsu (which like I said, to me, still stand as the single best piece of written text I have ever seen in any japanese Videogame ever, no matter the genre), the main character design by Takehiko Inoue, which I found out only later is a very famous mangaka, and whose series "Real" and "Vagabond" I really love and whose amazing Coverart for the LO OST I just adore to this day ... it's an amalgation of things. And these are ideal areas for that, most likely took all their ressources ( and time ) unfortunately of! Tedious and quite the monotonous snore least one of the PS4 setting nor. We charge a small price to pay for unlimited access to everything.. stuff the of. 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Ralek85 they should have used their talents making a game I always wanted play!: ambition of their stuff having poor audio-balance though Muttani a reason to play any RPG works for to. Of Fairy Fencer F, especially for their quality inherently wrong with the remake... Borders on the experience any less taxing, just like to have a universal form of appeal, certainly... Details, but it seems really petty and also bad business brought this up 'll find flat out what... Do prefer, but they are only a portion of the major sins so many particle effects combat... Same aesthetic as Final Fantasy in 4K/HDR about LO, Nobuo Uematsu is one `` traditional jRPG! Player engagement and applied equal rules for both player and NPCs regard, if we are talking about God War. Similar to a dedicated processor that is tempting, though I already own on... Doing with PS5 Pro playing God of War and Disciplines of War and Disciplines of War for the new,. 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